Skip to main content

OpenXR announces 1.0 Adopters Program and new ecosystem developments for AR/VR

The Khronos Group and OpenXR working group has announced the OpenXR 1.0 Adopters Program and open-source conformance tests. OpenXR is a royalty-free, open standard that provides direct access into AR/VR runtimes across diverse platforms and devices.

As part of the adopters program, Oculus and Microsoft are shipping multiple conformant implementations of OpenXR with new advanced cross-vendor hand and eye-tracking extensions

In addition, Microsoft has released an OpenXR-conformant runtime fortheHoloLens 2 headset, and Oculus has shipped conformant runtime for the Android-based Quest. 

RELATED CONTENT:
NASA is pushing virtual reality software to aid scientific discovery
The reality of augmented reality

Valve has also released a developer preview implementation of OpenXR 1.0 with new features on SteamVR and the ability to use OpenXR apps with Varjo headsets.

“The Working Group has put tremendous effort into OpenXR conformance testing to create a truly reliable cross-platform API. We encourage OpenXR implementers to use the tests in their own development, and consider contributing additional tests to help further reduce cross-vendor variability,” said Brent Insko, the working group chair at OpenXR Working Group and lead XR architect at Intel. “With the release of the conformance tests and official launch of the AdoptersProgram, widening availability of OpenXR across diverse devices, and expanding use in large open source projects, OpenXR is now ready for the next wave of adoption and deployment.”

The OpenXR Working Group also announced two OpenXR cross-vendor extensions for eye and hand tracking to expand the range of advanced UI techniques that can be portably deployed through this cross-platform, cross-vendor API. 

“OpenXR enables XR games and applications to target the widest range of hardware with maximum performance,” the open consortium wrote in a post.

Lastly, the OpenXR 1.0 Conformance Test Suite has been published as open source under the Apache 2.0 license on GitHub for continued public development and for use by any company as they implement the OpenXR API on their platform.

“The time to embrace OpenXR is now,” said Don Box, technical fellow at Microsoft. “In the year since the industry came together to publish the OpenXR 1.0 spec and demonstrated working bits at SIGGRAPH 2019, so much progress has happened. Seeing the core platforms in our industry getting behind the standard and shipping real, conformant implementations, as well as coming together to push the spec forward with cross-vendor extensions for critical features like hand tracking and eye tracking, is singularly awesome.”

The post OpenXR announces 1.0 Adopters Program and new ecosystem developments for AR/VR appeared first on SD Times.



from SD Times https://ift.tt/2EnIEuJ

Comments

Popular posts from this blog

Difference between Web Designer and Web Developer Neeraj Mishra The Crazy Programmer

Have you ever wondered about the distinctions between web developers’ and web designers’ duties and obligations? You’re not alone! Many people have trouble distinguishing between these two. Although they collaborate to publish new websites on the internet, web developers and web designers play very different roles. To put these job possibilities into perspective, consider the construction of a house. To create a vision for the house, including the visual components, the space planning and layout, the materials, and the overall appearance and sense of the space, you need an architect. That said, to translate an idea into a building, you need construction professionals to take those architectural drawings and put them into practice. Image Source In a similar vein, web development and design work together to create websites. Let’s examine the major responsibilities and distinctions between web developers and web designers. Let’s get going, shall we? What Does a Web Designer Do?

A guide to data integration tools

CData Software is a leader in data access and connectivity solutions. It specializes in the development of data drivers and data access technologies for real-time access to online or on-premise applications, databases and web APIs. The company is focused on bringing data connectivity capabilities natively into tools organizations already use. It also features ETL/ELT solutions, enterprise connectors, and data visualization. Matillion ’s data transformation software empowers customers to extract data from a wide number of sources, load it into their chosen cloud data warehouse (CDW) and transform that data from its siloed source state, into analytics-ready insights – prepared for advanced analytics, machine learning, and artificial intelligence use cases. Only Matillion is purpose-built for Snowflake, Amazon Redshift, Google BigQuery, and Microsoft Azure, enabling businesses to achieve new levels of simplicity, speed, scale, and savings. Trusted by companies of all sizes to meet

2022: The year of hybrid work

Remote work was once considered a luxury to many, but in 2020, it became a necessity for a large portion of the workforce, as the scary and unknown COVID-19 virus sickened and even took the lives of so many people around the world.  Some workers were able to thrive in a remote setting, while others felt isolated and struggled to keep up a balance between their work and home lives. Last year saw the availability of life-saving vaccines, so companies were able to start having the conversation about what to do next. Should they keep everyone remote? Should they go back to working in the office full time? Or should they do something in between? Enter hybrid work, which offers a mix of the two. A Fall 2021 study conducted by Google revealed that over 75% of survey respondents expect hybrid work to become a standard practice within their organization within the next three years.  Thus, two years after the world abruptly shifted to widespread adoption of remote work, we are declaring 20