The virtual Microsoft Build conference continues to focus on bringing developers new and improved tools and services that provide impact and value.
The new tools and services announced throughout the conference include the ability to deploy AI capabilities in any environment with no prior coding experience, and improved connected productivity experiences.
Highlights include:
New developer experiences for Project Cortex
Project Cortex applies AI to automatically organize content and expertise across developer systems and teams.
In addition, Project Cortex extends the capabilities of Microsoft Graph to map knowledge to people, content, and modern work; and uses Microsoft Graph to deliver personalized knowledge throughout the apps in Microsoft 365, such as Microsoft Teams, Microsoft Search, Outlook.
New Graph APIs allow developers to work directly with Managed Metadata Services, which provides a common taxonomy for tagging and classifying content across Microsoft 365.
Additional details are available here.
Microsoft Project Reunion
The Project Reunion vision aims to evolve the Windows developer platform and make it easier to build apps that work across all Windows 10 versions and devices.
According to the company, it will unify access to existing Win32 and UWP APIs and make them available decoupled from the OS, via tools like NuGet.
Project Reunion supports all of an app’s use of modern software libraries for UI, AI, ML, packaging, frameworks, and libraries. Language projections for C++, Rust, C#, and JavaScript expands the benefit to all apps.
Additional details are available here.
Windows Package Manager Preview
Windows Package Manager Preview has been made open source as of today.
It’s a set of software tools that helps automate the process of getting software on a machine.
“Just about every developer has wanted a native package manager in Windows. That day is finally here. You are going to be able to winget install your way to bliss,” Microsoft wrote in a blog post that contains additional details.
.NET Multi-Platform App UI
.NET Multi-platform App UI (.NET MAUI) is an evolution of the increasingly popular Xamarin.Forms toolkit that provides a single stack that supports all modern workloads.
“.NET MAUI is built with developer productivity in mind, including the project system and cross-platform tooling that developers need. .NET MAUI simplifies the project structure into a single project to target multiple platforms,” Microsoft wrote in a blog post.
Developers can easily deploy to any target including desktop, emulators, simulators, or physical devices with a single click. Users will be able to add any images, fonts, or translation files into the single project, and .NET MAUI will automatically setup native hooks.
DirectX coming to Windows Subsystem for Linux
DirectX Windows is coming to the Windows Subsystem for Linux, allowing users to run their Linux applications on their Windows PC.
“If you are a developer working on containerized workload that will be deployed in the cloud inside of Linux containers, you can develop and test these workloads locally on your Windows PC using the same native Linux tools you are accustomed to,” Microsoft wrote in a blog post.
Microsoft also announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux 2 (WSL 2).
Microsoft acquires Softomotive
Microsoft acquired Softomotive to expand low-code robotic process automation capabilities in Microsoft Power Automate.
Customers can now take advantage of delivering a comprehensive low-code desktop automation solution with WinAutomation, expanding the out-of-the-box UI automation drivers for commonly used apps and services, and by enabling parallel execution and multitasking.
“The comprehensive Power Automate platform represents the next generation of RPA and is accessible to everyone in an organization, including coders and non-coders alike, through a low-code development environment,” Microsoft wrote in a blog post.
The post Microsoft Build: Project Cortex, Microsoft Project Reunion and Windows Package Manager preview appeared first on SD Times.
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